Modeling a 3D orc with Lightwave 3D

Chapter 7 - Teeth modeling

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Knife again the tooth. Now with metaform active give it the look you prefer.

Knifing again the tooth

Ok, the first tooth is now created, the process for creating the other is exactly the same, it only differs for the final look.

The basic geometry for the second tooth

The third...

The third tooth

The fourth...

The fourth tooth

The fifth...

The fifth tooth

And the sixth.

The sixth tooth

Now Bandsaw with 1 division the superior gums. Now join mouth and teeth layers and move teeth to better fit in.

Bandsawing the superior gums

Other Chapters

- Orc blueprint setting - [1] - Nose modeling - [1] [2] [3] - Mouth modeling - [1] [2] [3] - Eye modeling - [1] [2] [3] [4] - Ear modeling - [1] [2] [3] - Join the pieces - [1] [2] [3] - Teeth modeling - [1] [2] [3] - UV Mapping - [1] [2] [3] [4] [5] - Adding detail - [1]