Modeling a 3D orc with Lightwave 3D

Chapter 3 - Mouth modeling

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Create the rest of the jaw polygons, and create a space and add geometry via Bandsaw tool to create a protruding chin.

Creating the chin polygons

Add the other polygons to cover the jaw and the beginning of the cheek.

The creation of jaw and cheek polygons

Try to perform a simmetry check, this is what i get.

The completed mouth area with Metaform activated

Other Chapters

- Orc blueprint setting - [1] - Nose modeling - [1] [2] [3] - Mouth modeling - [1] [2] [3] - Eye modeling - [1] [2] [3] [4] - Ear modeling - [1] [2] [3] - Join the pieces - [1] [2] [3] - Teeth modeling - [1] [2] [3] - UV Mapping - [1] [2] [3] [4] [5] - Adding detail - [1]