Modeling a 3D orc with Lightwave 3D

Chapter 8 - UV Mapping

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Proceed to gums, a little longer to unwrap. To do it, i used 2 planar maps on the X axis and 1 planar map on the Y axis (where gums connect to teeth). Here's the first planar map on X axis...

The first planar map on X axis

...this is the second...

The second planar map on X axis

...and the final, on the Y axis.

The final planar map on Y axis

Tweak vertexes of the last map, then think how connect these 3 maps. For doing this, we need a very useful plug-in, called {link}1{/link} by CIM, you can download it {link}1:here{/link}. Ok, now flip correctly the maps and begin selecting points (how Sew AVG requires) and weld vertexes; this should be the result.

The final superior gums UV Map

Repeat the same process for lower gums...

The final gums UV Map

Other Chapters

- Orc blueprint setting - [1] - Nose modeling - [1] [2] [3] - Mouth modeling - [1] [2] [3] - Eye modeling - [1] [2] [3] [4] - Ear modeling - [1] [2] [3] - Join the pieces - [1] [2] [3] - Teeth modeling - [1] [2] [3] - UV Mapping - [1] [2] [3] [4] [5] - Adding detail - [1]