Modeling a 3D orc with Lightwave 3D

Chapter 3 - Mouth modeling

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Now activate the symmetry tool in the bottom menu, select the polygons with "mouth_inside" material, and use Smooth Shift tool, to add the geometry for the inside of the mouth. Use it twice to create a basic geometry, then flip f all the polygons to have a better view for adjusting on the Z axis the throath vertex.

The first Smooth Shift for the inside of the mouth

Bandsaw with 1 division the inside of the mouth, rotate and pull down throath polygons.

Bandsawing the inside of the mouth

Pulling up some vertex on the palate, to create the space for future addiction of teeth.

Pulling up vertex on the palate

Ok, now choose the volume - exclude selection tool ctrl + j, paying attention to select correctly, and delete the left half of the model, we continue modeling the other one.

Deleting the left half of the model

Other Chapters

- Orc blueprint setting - [1] - Nose modeling - [1] [2] [3] - Mouth modeling - [1] [2] [3] - Eye modeling - [1] [2] [3] [4] - Ear modeling - [1] [2] [3] - Join the pieces - [1] [2] [3] - Teeth modeling - [1] [2] [3] - UV Mapping - [1] [2] [3] [4] [5] - Adding detail - [1]