Modeling a 3D orc with Lightwave 3D

Chapter 6 - Join the pieces

page 1 of 3

Now it's time to connect the 3 pieces. Begin welding the vertexes of the upper nose with the forehead and create a first bridge of connection polygons around the orbital area till the cheek-bone.

Welding the vertexes of the upper nose

Now create another column of polygons, from temple to beginning of mandible.

The temple and mandible polygons

It's time to connect the ear: paste it on this layer, move and rotate it to fit the BP, then delete useless polygons and weld vertexes with the last created polygons.

Paste the ear on current layer

Create a bunch of polygons for the neck, behind the ear, then connect it with the polygons under the chin.

The polygons of neck

Continue with neck polygons and so on behind the head.

Continuing with neck polygons

Bandsaw with 1 division the neck column of polygons, to add more detail useful later.

The neck column of polygons

Ok, remember what we've done with the ear, we created an "uglypoly" and beveled it to create a bridge to connect it with the head? Now we've to do something similar, for the upper head.

Selecting points to create the 'uglypoly'

Other Chapters

- Orc blueprint setting - [1] - Nose modeling - [1] [2] [3] - Mouth modeling - [1] [2] [3] - Eye modeling - [1] [2] [3] [4] - Ear modeling - [1] [2] [3] - Join the pieces - [1] [2] [3] - Teeth modeling - [1] [2] [3] - UV Mapping - [1] [2] [3] [4] [5] - Adding detail - [1]