Modeling a 3D orc with Lightwave 3D
Chapter 7 - Teeth modeling
page 1 of 3
Copy the lips and inner mouth polygons, paste them on a new layer.
On a new layer, with the mouth in background, create a first bunch of polygons following the mouth profile and give them a new surface "gums".
Extrude on the Y axis the gums polygons and adjust on the Y axis to better fit the mouth.
Bandsaw with 1 division the lower part of the gums, where teeth will be added then Bandsaw with 1 division the first segment of gums.
Smooth Shift the first segment of gums and stretch it a little, then pull it inside the gums and give ti a new surface "teeth".
Smooth Shift again to create a basic geometry for the first tooth then Knife or Bandsaw it to add geometry.
Stretch down the point of the tooth then Bandsaw the tipo to add detail.