Modeling a 3D orc with Lightwave 3D
Chapter 4 - Eye modeling
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Add more detail to the superior eyelid via Bandsaw with 2 divisions, then move vertex to get a more natural look with the eyeball.

This time Bandsaw with 1 division the shape of the eye (to give it a sharper look), then move again the vertex until you reach a look that satisfy you.

Move the forehead vertex to give a more protruding look (and to better fit the BP :)).

The usual simmetry check at the end of the chapter.
