Modeling a 3D orc with Lightwave 3D

Chapter 4 - Eye modeling

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Add more detail to the superior eyelid via Bandsaw with 2 divisions, then move vertex to get a more natural look with the eyeball.

Bandsaw 2 times the superior eyelid

This time Bandsaw with 1 division the shape of the eye (to give it a sharper look), then move again the vertex until you reach a look that satisfy you.

Bandsaw 1 time the eye-shape polygons

Move the forehead vertex to give a more protruding look (and to better fit the BP :)).

The protruding forehead of the orc

The usual simmetry check at the end of the chapter.

The completed eye-forehead area with Metaform activated

Other Chapters

- Orc blueprint setting - [1] - Nose modeling - [1] [2] [3] - Mouth modeling - [1] [2] [3] - Eye modeling - [1] [2] [3] [4] - Ear modeling - [1] [2] [3] - Join the pieces - [1] [2] [3] - Teeth modeling - [1] [2] [3] - UV Mapping - [1] [2] [3] [4] [5] - Adding detail - [1]