Modeling a 3D orc with Lightwave 3D
Chapter 2 - Nose modeling
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Let's add a little more definition using Smooth Shift again one time, to give more depth at the inside of the nose. To have a better idea of what's going on inside the nose, press f to flip polygons and see the flipped inside of the nose.
Now use Bandsaw tool to add more detail at the nostril contour and moving vertex to give it a more natural look.
Ok, now it's time to add more detail to the nostril using again the Bandsaw tool (read the example). Selecting the polygons around the nostril, flip f and bandsaw them with 2 divisions (Follow the steps on images selecting, flipping, bandsawing and flipping again).