Modeling a 3D orc with Lightwave 3D

Chapter 2 - Nose modeling

page 1 of 3

Ok let's start with modeling, creating a first column of polygons, following the BP guidelines as seen on the image, press q to give them a new material called "orc_skin", it doesn't matter choosing the color now.

The first column of polygons, starting the nose

Let's add another bunch of polygons on the nose area, following the nostril direction and leaving it empty.

Other nose and nostril polygons, side view

Now create 4 polygons that covers the nostril area, press q to give them a new material, named "nostril_inside".

The creation of 4 polygons covering the nostril area

Now we're gonna build the inside of the nose, using the Smooth Shift tool. Use it one time and scale down the new polygons.

The nostril inset definition, via Smooth Shift tool (side view)

Then use the tool again 2 times, moving vertically the created polygons, trying to model the inside of the nose (Using the perspective view with Metaform activated it will be more simple).

Continuing inset definition, via Smooth Shift tool

Other Chapters

- Orc blueprint setting - [1] - Nose modeling - [1] [2] [3] - Mouth modeling - [1] [2] [3] - Eye modeling - [1] [2] [3] [4] - Ear modeling - [1] [2] [3] - Join the pieces - [1] [2] [3] - Teeth modeling - [1] [2] [3] - UV Mapping - [1] [2] [3] [4] [5] - Adding detail - [1]